Foxconn’s Strong Revenue Growth in 2021Q1
Top Apple Stock News: According to Yahoo Finance, Apple’s supplier Foxconn reported strong revenue growth for the quarter ended March. Foxconn’s first-quarter revenues were at 1.34 trillion new Taiwanese dollars ($47.05 billion), up 44.5% year-over-year. However, this represented a 33% decline from the seasonally strong fourth quarter.
Foxconn’s first-quarter revenue growth assumes continuing iPhone’s growth sales for Apple. Apple is a major customer for the contract electronics manufacturer, which assembles about 60-70% of iPhones. Apple is expected to report a high revenue quarter following a strong showing in its seasonally strong December quarter.
Apple Podcast Reached to 2 Million Shows
According to MacRumors, Apple’s Podcasts platform recently surpassed 2 million titles, however, a quarter of those shows have only published one episode and can be classified as “once-and-done” podcasts.
Today, the Podcasts app is free and Apple has no paid podcast content, but there is the suggestion that Apple is working on a paid podcast subscription service that would charge people to listen to podcasts. With a paid subscription service, Apple could entice high-profile creators with the promise of more money, stealing them away from other platforms.
Apple Stock News – Sustainable Demand Growth in Apps Per Active iPhone User in the United States
According to SensorTower, the average amount spent in apps per active iPhone in the United States grew to $138 in 2020, an increase of 38 percent year-over-year. This includes spending on in-app purchases and premium apps, but excludes commerce apps such as Amazon, rideshare services like Uber, or other apps where purchases are not directly processed by the App Store.
Mobile gaming saw a significant boost in 2020 due to the COVID-19 pandemic as consumers sought at-home activities and new ways to socialize with friends. This is reflected by the spike experienced by the Open World Adventure category, which often features a multiplayer option, and Social Party games.
Average consumer spending on apps per iPhone in the U.S. has grown considerably each year at no less than 20 percent, and that trend is unlikely to change soon.